This commit is contained in:
radu
2026-08-09 11:29:40 +07:00
parent 9493cd638d
commit 4b6dda3096
+51 -52
View File
@@ -26,6 +26,7 @@ globals:
type: float type: float
initial_value: "0.0" initial_value: "0.0"
# This script updates the front panel illumination. # This script updates the front panel illumination.
script: script:
- id: update_front_panel - id: update_front_panel
@@ -57,6 +58,55 @@ script:
- front_panel.turn_on_leds: [ POWER ] - front_panel.turn_on_leds: [ POWER ]
- front_panel.update_leds: - front_panel.update_leds:
- id: apply_night_light_calibration
mode: restart
then:
- lambda: |-
if (isnan(id(my_night_light_tint).state) ||
isnan(id(my_night_light_temperature).state) ||
isnan(id(my_night_light_level).state)) {
return;
}
const float tint = id(my_night_light_tint).state;
const float temperature = id(my_night_light_temperature).state;
const float level = id(my_night_light_level).state;
const float base_red_drive = 1.0f - ${night_light_calibration_red_base}f;
const float base_green_drive = 1.0f - ${night_light_calibration_green_base}f;
const float base_blue_drive = 1.0f - ${night_light_calibration_blue_base}f;
auto approx_exp = [](float x) -> float {
return 1.0f + x + 0.5f * x * x;
};
// Work in drive space, where larger values mean a brighter channel.
// Quadratic gain approximation keeps tint and temperature perceptible
// without pulling in runtime exponential math.
const float level_gain = approx_exp(level * 0.027f);
const float temperature_amount = temperature * 0.027f;
const float tint_amount = tint * 0.035f;
const float red_drive = base_red_drive * level_gain *
approx_exp(temperature_amount * 0.5f) *
approx_exp(tint_amount * 0.5f);
const float green_drive = base_green_drive * level_gain *
approx_exp(temperature_amount * 0.25f) *
approx_exp(-tint_amount);
const float blue_drive = base_blue_drive * level_gain *
approx_exp(-temperature_amount * 0.75f) *
approx_exp(tint_amount * 0.5f);
const float red = clamp(1.0f - red_drive,
${night_light_calibration_min}f, ${night_light_calibration_max}f);
const float green = clamp(1.0f - green_drive,
${night_light_calibration_min}f, ${night_light_calibration_max}f);
const float blue = clamp(1.0f - blue_drive,
${night_light_calibration_min}f, ${night_light_calibration_max}f);
id(my_light).set_night_light_color_temperature_calibration(red, green, blue);
# This component controls the LED lights of the lamp. # This component controls the LED lights of the lamp.
light: light:
- platform: xiaomi_bslamp2 - platform: xiaomi_bslamp2
@@ -196,61 +246,10 @@ substitutions:
night_light_calibration_min: "0.920" night_light_calibration_min: "0.920"
night_light_calibration_max: "0.980" night_light_calibration_max: "0.980"
esphome:
on_boot:
- priority: 600
then:
- script.execute: apply_night_light_calibration
script:
- id: apply_night_light_calibration
mode: restart
then:
- lambda: |-
if (isnan(id(my_night_light_tint).state) ||
isnan(id(my_night_light_temperature).state) ||
isnan(id(my_night_light_level).state)) {
return;
}
const float tint = id(my_night_light_tint).state;
const float temperature = id(my_night_light_temperature).state;
const float level = id(my_night_light_level).state;
const float base_red_drive = 1.0f - ${night_light_calibration_red_base}f;
const float base_green_drive = 1.0f - ${night_light_calibration_green_base}f;
const float base_blue_drive = 1.0f - ${night_light_calibration_blue_base}f;
auto approx_exp = [](float x) -> float {
return 1.0f + x + 0.5f * x * x;
};
// Work in drive space, where larger values mean a brighter channel.
// Quadratic gain approximation keeps tint and temperature perceptible
// without pulling in runtime exponential math.
const float level_gain = approx_exp(level * 0.027f);
const float temperature_amount = temperature * 0.027f;
const float tint_amount = tint * 0.035f;
const float red_drive = base_red_drive * level_gain *
approx_exp(temperature_amount * 0.5f) *
approx_exp(tint_amount * 0.5f);
const float green_drive = base_green_drive * level_gain *
approx_exp(temperature_amount * 0.25f) *
approx_exp(-tint_amount);
const float blue_drive = base_blue_drive * level_gain *
approx_exp(-temperature_amount * 0.75f) *
approx_exp(tint_amount * 0.5f);
const float red = clamp(1.0f - red_drive,
${night_light_calibration_min}f, ${night_light_calibration_max}f);
const float green = clamp(1.0f - green_drive,
${night_light_calibration_min}f, ${night_light_calibration_max}f);
const float blue = clamp(1.0f - blue_drive,
${night_light_calibration_min}f, ${night_light_calibration_max}f);
id(my_light).set_night_light_color_temperature_calibration(red, green, blue);
number: number:
- platform: template - platform: template
id: my_night_light_tint id: my_night_light_tint